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	<title>Narrative vs. Gameplay (Ludonarrative) - Revision history</title>
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	<updated>2026-05-06T15:53:47Z</updated>
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		<updated>2026-04-25T01:54:32Z</updated>

		<summary type="html">&lt;p&gt;BloomWiki: Narrative vs. Gameplay (Ludonarrative)&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:54, 25 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;background-color: #4B0082; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{BloomIntro}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{BloomIntro}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Narrative vs. Gameplay (Ludonarrative) is the &amp;quot;Study of the Conflict&amp;quot;—the investigation of the &amp;quot;Tension&amp;quot; between the &amp;quot;Story&amp;quot; (The Narrative) and the &amp;quot;Actions&amp;quot; (The Ludology) in games. While &amp;quot;Movies&amp;quot; (see Article 103) are &amp;quot;Watched,&amp;quot; **Games** are &amp;quot;Played.&amp;quot; This field explores how &amp;quot;Meaning&amp;quot; is &amp;quot;Co-created&amp;quot; by the &amp;quot;Writer&amp;quot; and the &amp;quot;Player.&amp;quot; From &amp;quot;Ludonarrative Dissonance&amp;quot; (The &amp;#039;Clash&amp;#039;) to &amp;quot;Environmental Storytelling&amp;quot; and &amp;quot;Branching Narratives,&amp;quot; this field explores the &amp;quot;Future of Drama.&amp;quot; It is the science of &amp;quot;Interactive Storytelling,&amp;quot; explaining why &amp;quot;Choice&amp;quot; is the &amp;quot;Most Powerful Tool&amp;quot; in the writer&amp;#039;s arsenal—and how &amp;quot;Systems&amp;quot; (see Article 602) can &amp;quot;Tell a Story&amp;quot; without &amp;quot;Words.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Narrative vs. Gameplay (Ludonarrative) is the &amp;quot;Study of the Conflict&amp;quot;—the investigation of the &amp;quot;Tension&amp;quot; between the &amp;quot;Story&amp;quot; (The Narrative) and the &amp;quot;Actions&amp;quot; (The Ludology) in games. While &amp;quot;Movies&amp;quot; (see Article 103) are &amp;quot;Watched,&amp;quot; **Games** are &amp;quot;Played.&amp;quot; This field explores how &amp;quot;Meaning&amp;quot; is &amp;quot;Co-created&amp;quot; by the &amp;quot;Writer&amp;quot; and the &amp;quot;Player.&amp;quot; From &amp;quot;Ludonarrative Dissonance&amp;quot; (The &amp;#039;Clash&amp;#039;) to &amp;quot;Environmental Storytelling&amp;quot; and &amp;quot;Branching Narratives,&amp;quot; this field explores the &amp;quot;Future of Drama.&amp;quot; It is the science of &amp;quot;Interactive Storytelling,&amp;quot; explaining why &amp;quot;Choice&amp;quot; is the &amp;quot;Most Powerful Tool&amp;quot; in the writer&amp;#039;s arsenal—and how &amp;quot;Systems&amp;quot; (see Article 602) can &amp;quot;Tell a Story&amp;quot; without &amp;quot;Words.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remembering ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;background-color: #000080; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span style=&quot;color: #FFFFFF;&quot;&amp;gt;&lt;/ins&gt;Remembering&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ludology&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Study of Games&amp;quot; as &amp;quot;Systems&amp;quot; of &amp;quot;Rules&amp;quot; and &amp;quot;Mechanics.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ludology&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Study of Games&amp;quot; as &amp;quot;Systems&amp;quot; of &amp;quot;Rules&amp;quot; and &amp;quot;Mechanics.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Narratology&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Study of Stories&amp;quot; and their &amp;quot;Structure&amp;quot; (Borrowed from &amp;#039;Literature&amp;#039; and &amp;#039;Cinema&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Narratology&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Study of Stories&amp;quot; and their &amp;quot;Structure&amp;quot; (Borrowed from &amp;#039;Literature&amp;#039; and &amp;#039;Cinema&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Procedural Narrative&amp;#039;&amp;#039;&amp;#039; — A &amp;quot;Story&amp;quot; &amp;quot;Generated by an Algorithm&amp;quot; (see Article 156) based on player actions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Procedural Narrative&amp;#039;&amp;#039;&amp;#039; — A &amp;quot;Story&amp;quot; &amp;quot;Generated by an Algorithm&amp;quot; (see Article 156) based on player actions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Flavor Text&amp;#039;&amp;#039;&amp;#039; — &amp;quot;Short Descriptions&amp;quot; on items or in menus that &amp;quot;Add Lore&amp;quot; without &amp;quot;Changing Mechanics.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Flavor Text&amp;#039;&amp;#039;&amp;#039; — &amp;quot;Short Descriptions&amp;quot; on items or in menus that &amp;quot;Add Lore&amp;quot; without &amp;quot;Changing Mechanics.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Understanding ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;background-color: #006400; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span style=&quot;color: #FFFFFF;&quot;&amp;gt;&lt;/ins&gt;Understanding&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The narrative/gameplay relationship is understood through &amp;#039;&amp;#039;&amp;#039;Agency&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Cohesion&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The narrative/gameplay relationship is understood through &amp;#039;&amp;#039;&amp;#039;Agency&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Cohesion&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;BioShock&amp;#039; (2007)&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Masterclass&amp;quot; of Ludonarrative. It &amp;quot;Integrated&amp;quot; the &amp;quot;Mechanics of Choice&amp;quot; into a &amp;quot;Philosophical Story&amp;quot; about &amp;quot;Free Will.&amp;quot; It proved that a &amp;quot;Game&amp;quot; could &amp;quot;Comment on its own Nature&amp;quot; while &amp;quot;Telling a Great Tale.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;BioShock&amp;#039; (2007)&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Masterclass&amp;quot; of Ludonarrative. It &amp;quot;Integrated&amp;quot; the &amp;quot;Mechanics of Choice&amp;quot; into a &amp;quot;Philosophical Story&amp;quot; about &amp;quot;Free Will.&amp;quot; It proved that a &amp;quot;Game&amp;quot; could &amp;quot;Comment on its own Nature&amp;quot; while &amp;quot;Telling a Great Tale.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Applying ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;background-color: #8B0000; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span style=&quot;color: #FFFFFF;&quot;&amp;gt;&lt;/ins&gt;Applying&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Modeling &amp;#039;The Narrative Branch&amp;#039; (Simulating a &amp;#039;Choice&amp;#039; System):&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Modeling &amp;#039;The Narrative Branch&amp;#039; (Simulating a &amp;#039;Choice&amp;#039; System):&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;The &amp;#039;Stanley Parable&amp;#039; &amp;#039;&amp;#039;&amp;#039; → A &amp;quot;Meta-Narrative&amp;quot; that &amp;quot;Laughs&amp;quot; at &amp;quot;Player Choice&amp;quot; and &amp;quot;Game Tropes,&amp;quot; &amp;quot;Revealing&amp;quot; the &amp;quot;Artificiality&amp;quot; of the medium.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;The &amp;#039;Stanley Parable&amp;#039; &amp;#039;&amp;#039;&amp;#039; → A &amp;quot;Meta-Narrative&amp;quot; that &amp;quot;Laughs&amp;quot; at &amp;quot;Player Choice&amp;quot; and &amp;quot;Game Tropes,&amp;quot; &amp;quot;Revealing&amp;quot; the &amp;quot;Artificiality&amp;quot; of the medium.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039; &amp;#039;Journey&amp;#039; &amp;#039;&amp;#039;&amp;#039; → A &amp;quot;Non-Verbal Narrative&amp;quot;: a story of &amp;quot;Ascension&amp;quot; told entirely through &amp;quot;Movement,&amp;quot; &amp;quot;Visuals,&amp;quot; and &amp;quot;Music,&amp;quot; &amp;quot;Transcending&amp;quot; language.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039; &amp;#039;Journey&amp;#039; &amp;#039;&amp;#039;&amp;#039; → A &amp;quot;Non-Verbal Narrative&amp;quot;: a story of &amp;quot;Ascension&amp;quot; told entirely through &amp;quot;Movement,&amp;quot; &amp;quot;Visuals,&amp;quot; and &amp;quot;Music,&amp;quot; &amp;quot;Transcending&amp;quot; language.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Analyzing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;background-color: #8B4500; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span style=&quot;color: #FFFFFF;&quot;&amp;gt;&lt;/ins&gt;Analyzing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ Story vs. System&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ Story vs. System&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Concept of &amp;quot;Transmedia Storytelling&amp;quot;&amp;#039;&amp;#039;&amp;#039;: Analyzing &amp;quot;The Expansion.&amp;quot; Modern stories (like &amp;#039;Star Wars&amp;#039; or &amp;#039;The Witcher&amp;#039;) &amp;quot;Exist&amp;quot; across &amp;quot;Books,&amp;quot; &amp;quot;Movies,&amp;quot; and &amp;quot;Games.&amp;quot; Each medium &amp;quot;Tells&amp;quot; a &amp;quot;Different Part&amp;quot; of the &amp;quot;Whole.&amp;quot; The &amp;quot;Game&amp;quot; provides the **&amp;quot;Interactive Depth&amp;quot;** that the &amp;quot;Movie&amp;quot; lacks. We live in an age of **&amp;quot;Total Narrative.&amp;quot;**&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Concept of &amp;quot;Transmedia Storytelling&amp;quot;&amp;#039;&amp;#039;&amp;#039;: Analyzing &amp;quot;The Expansion.&amp;quot; Modern stories (like &amp;#039;Star Wars&amp;#039; or &amp;#039;The Witcher&amp;#039;) &amp;quot;Exist&amp;quot; across &amp;quot;Books,&amp;quot; &amp;quot;Movies,&amp;quot; and &amp;quot;Games.&amp;quot; Each medium &amp;quot;Tells&amp;quot; a &amp;quot;Different Part&amp;quot; of the &amp;quot;Whole.&amp;quot; The &amp;quot;Game&amp;quot; provides the **&amp;quot;Interactive Depth&amp;quot;** that the &amp;quot;Movie&amp;quot; lacks. We live in an age of **&amp;quot;Total Narrative.&amp;quot;**&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Evaluating ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;background-color: #483D8B; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span style=&quot;color: #FFFFFF;&quot;&amp;gt;&lt;/ins&gt;Evaluating&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Evaluating Game Narrative:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Evaluating Game Narrative:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Freedom&amp;#039;&amp;#039;&amp;#039;: Can a &amp;quot;Story&amp;quot; be &amp;quot;Truly Good&amp;quot; if the &amp;quot;Player&amp;quot; can &amp;quot;Mess it up&amp;quot;? (The &amp;#039;Artistic Control&amp;#039; vs &amp;#039;Player Freedom&amp;#039; debate).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Freedom&amp;#039;&amp;#039;&amp;#039;: Can a &amp;quot;Story&amp;quot; be &amp;quot;Truly Good&amp;quot; if the &amp;quot;Player&amp;quot; can &amp;quot;Mess it up&amp;quot;? (The &amp;#039;Artistic Control&amp;#039; vs &amp;#039;Player Freedom&amp;#039; debate).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Ethics&amp;#039;&amp;#039;&amp;#039;: Does &amp;quot;Choosing&amp;quot; to &amp;quot;Be Evil&amp;quot; in a game &amp;quot;Reflect&amp;quot; the &amp;quot;Player&amp;#039;s Real Character&amp;quot;?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Ethics&amp;#039;&amp;#039;&amp;#039;: Does &amp;quot;Choosing&amp;quot; to &amp;quot;Be Evil&amp;quot; in a game &amp;quot;Reflect&amp;quot; the &amp;quot;Player&amp;#039;s Real Character&amp;quot;?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Impact&amp;#039;&amp;#039;&amp;#039;: How does &amp;quot;Interactive Empathy&amp;quot; (feeling like you &amp;#039;are&amp;#039; the character) &amp;quot;Change&amp;quot; how we &amp;quot;Understand&amp;quot; &amp;quot;Social Issues&amp;quot;?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Impact&amp;#039;&amp;#039;&amp;#039;: How does &amp;quot;Interactive Empathy&amp;quot; (feeling like you &amp;#039;are&amp;#039; the character) &amp;quot;Change&amp;quot; how we &amp;quot;Understand&amp;quot; &amp;quot;Social Issues&amp;quot;?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Creating ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;background-color: #2F4F4F; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span style=&quot;color: #FFFFFF;&quot;&amp;gt;&lt;/ins&gt;Creating&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Future Frontiers:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Future Frontiers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;The &amp;#039;Infinite&amp;#039; AI-Writer&amp;#039;&amp;#039;&amp;#039;: An AI that &amp;quot;Generates&amp;quot; &amp;quot;New Dialogue and Quests&amp;quot; in &amp;quot;Real-Time&amp;quot; based on &amp;quot;Everything the Player says,&amp;quot; &amp;quot;Ending&amp;quot; the &amp;quot;Repetitive NPC.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;The &amp;#039;Infinite&amp;#039; AI-Writer&amp;#039;&amp;#039;&amp;#039;: An AI that &amp;quot;Generates&amp;quot; &amp;quot;New Dialogue and Quests&amp;quot; in &amp;quot;Real-Time&amp;quot; based on &amp;quot;Everything the Player says,&amp;quot; &amp;quot;Ending&amp;quot; the &amp;quot;Repetitive NPC.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Psychology]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Psychology]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Philosophy]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Philosophy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordpad</name></author>
	</entry>
	<entry>
		<id>http://bloomwiki.org/index.php?title=Narrative_vs._Gameplay_(Ludonarrative)&amp;diff=2083&amp;oldid=prev</id>
		<title>Wordpad: BloomWiki: Narrative vs. Gameplay (Ludonarrative)</title>
		<link rel="alternate" type="text/html" href="http://bloomwiki.org/index.php?title=Narrative_vs._Gameplay_(Ludonarrative)&amp;diff=2083&amp;oldid=prev"/>
		<updated>2026-04-23T17:10:53Z</updated>

		<summary type="html">&lt;p&gt;BloomWiki: Narrative vs. Gameplay (Ludonarrative)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{BloomIntro}}&lt;br /&gt;
Narrative vs. Gameplay (Ludonarrative) is the &amp;quot;Study of the Conflict&amp;quot;—the investigation of the &amp;quot;Tension&amp;quot; between the &amp;quot;Story&amp;quot; (The Narrative) and the &amp;quot;Actions&amp;quot; (The Ludology) in games. While &amp;quot;Movies&amp;quot; (see Article 103) are &amp;quot;Watched,&amp;quot; **Games** are &amp;quot;Played.&amp;quot; This field explores how &amp;quot;Meaning&amp;quot; is &amp;quot;Co-created&amp;quot; by the &amp;quot;Writer&amp;quot; and the &amp;quot;Player.&amp;quot; From &amp;quot;Ludonarrative Dissonance&amp;quot; (The &amp;#039;Clash&amp;#039;) to &amp;quot;Environmental Storytelling&amp;quot; and &amp;quot;Branching Narratives,&amp;quot; this field explores the &amp;quot;Future of Drama.&amp;quot; It is the science of &amp;quot;Interactive Storytelling,&amp;quot; explaining why &amp;quot;Choice&amp;quot; is the &amp;quot;Most Powerful Tool&amp;quot; in the writer&amp;#039;s arsenal—and how &amp;quot;Systems&amp;quot; (see Article 602) can &amp;quot;Tell a Story&amp;quot; without &amp;quot;Words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Remembering ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ludology&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Study of Games&amp;quot; as &amp;quot;Systems&amp;quot; of &amp;quot;Rules&amp;quot; and &amp;quot;Mechanics.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Narratology&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Study of Stories&amp;quot; and their &amp;quot;Structure&amp;quot; (Borrowed from &amp;#039;Literature&amp;#039; and &amp;#039;Cinema&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ludonarrative Dissonance&amp;#039;&amp;#039;&amp;#039; — A term coined by Clint Hocking to describe a &amp;quot;Conflict&amp;quot; between a game&amp;#039;s &amp;quot;Story&amp;quot; and its &amp;quot;Gameplay&amp;quot; (e.g. &amp;#039;A hero who saves the world in cutscenes but loots corpses in gameplay&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ludonarrative Harmony&amp;#039;&amp;#039;&amp;#039; — When &amp;quot;Gameplay&amp;quot; and &amp;quot;Story&amp;quot; &amp;quot;Support&amp;quot; each other (e.g. &amp;#039;In a survival game, you feel hungry in the story and must find food in the mechanics&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Environmental Storytelling&amp;#039;&amp;#039;&amp;#039; — &amp;quot;Telling a Story&amp;quot; through the &amp;quot;Design&amp;quot; of the &amp;quot;World&amp;quot; (e.g., &amp;#039;A skeleton holding a letter,&amp;#039; &amp;#039;Blood on a wall,&amp;#039; &amp;#039;A messy room&amp;#039;) rather than through &amp;#039;Dialogue.&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Emergent Narrative&amp;#039;&amp;#039;&amp;#039; — A &amp;quot;Story&amp;quot; that &amp;quot;Happens&amp;quot; during play that was &amp;quot;Not Written&amp;quot; by a designer (e.g., &amp;#039;The story of how you barely escaped a dragon with 1 HP&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Branching Narrative&amp;#039;&amp;#039;&amp;#039; — A &amp;quot;Story Structure&amp;quot; where the player makes &amp;quot;Choices&amp;quot; that &amp;quot;Change&amp;quot; the &amp;quot;Ending&amp;quot; or the &amp;quot;Path.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cutscene&amp;#039;&amp;#039;&amp;#039; (Cinematic) — A &amp;quot;Non-Interactive&amp;quot; sequence in a game used to &amp;quot;Advance the Plot&amp;quot; (The &amp;#039;Movies&amp;#039; inside the game).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Procedural Narrative&amp;#039;&amp;#039;&amp;#039; — A &amp;quot;Story&amp;quot; &amp;quot;Generated by an Algorithm&amp;quot; (see Article 156) based on player actions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flavor Text&amp;#039;&amp;#039;&amp;#039; — &amp;quot;Short Descriptions&amp;quot; on items or in menus that &amp;quot;Add Lore&amp;quot; without &amp;quot;Changing Mechanics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Understanding ==&lt;br /&gt;
The narrative/gameplay relationship is understood through &amp;#039;&amp;#039;&amp;#039;Agency&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Cohesion&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. The &amp;quot;Power&amp;quot; of the Player (Agency)&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Games are the only art form where you can **&amp;quot;Fail.&amp;quot;**&lt;br /&gt;
* In a &amp;quot;Book,&amp;quot; the &amp;quot;Hero&amp;quot; always makes the &amp;quot;Decision&amp;quot; the &amp;quot;Writer&amp;quot; wants.&lt;br /&gt;
* In a **Game**, the &amp;quot;Player&amp;quot; is the **&amp;quot;Co-Author.&amp;quot;**&lt;br /&gt;
* If the player &amp;quot;Chooses&amp;quot; to &amp;quot;Save the Villain,&amp;quot; the &amp;quot;Writer&amp;quot; must &amp;quot;React.&amp;quot;&lt;br /&gt;
* This &amp;quot;Agency&amp;quot; (see Article 602) is what makes game stories &amp;quot;Deeply Personal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. The &amp;quot;Dissonance&amp;quot; of the Sword (Conflict)&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Why do we &amp;quot;Stop Believing&amp;quot; in the game?&lt;br /&gt;
* **Ludonarrative Dissonance** happens when the &amp;quot;Rules&amp;quot; don&amp;#039;t match the &amp;quot;Identity.&amp;quot;&lt;br /&gt;
* If the &amp;quot;Story&amp;quot; says &amp;quot;You are a peaceful monk,&amp;quot; but the &amp;quot;Mechanic&amp;quot; says &amp;quot;Press X to decapitate,&amp;quot; the **&amp;quot;Magic Circle&amp;quot;** (see Article 601) is &amp;quot;Broken.&amp;quot;&lt;br /&gt;
* It feels **&amp;quot;Fake.&amp;quot;**&lt;br /&gt;
* Modern design seeks to **&amp;quot;Integrate&amp;quot;** the &amp;quot;Action&amp;quot; into the &amp;quot;Character.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. The &amp;quot;Silent&amp;quot; Storyteller (Environment)&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Show, don&amp;#039;t tell.&lt;br /&gt;
* **Environmental Storytelling** uses the &amp;quot;Eye&amp;quot; of the player.&lt;br /&gt;
* Instead of a &amp;quot;Long Dialogue,&amp;quot; the player &amp;quot;Finds&amp;quot; a &amp;quot;Broken Toy&amp;quot; in a &amp;quot;Ruined House.&amp;quot;&lt;br /&gt;
* The **&amp;quot;Narrative&amp;quot;** is &amp;quot;Built&amp;quot; in the **&amp;quot;Player&amp;#039;s Mind.&amp;quot;**&lt;br /&gt;
* This is the &amp;quot;Purest&amp;quot; form of &amp;quot;Game Narrative&amp;quot; because it &amp;quot;Requires&amp;quot; &amp;quot;Exploration&amp;quot; and &amp;quot;Interactivity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; &amp;#039;BioShock&amp;#039; (2007)&amp;#039;&amp;#039;&amp;#039; — The &amp;quot;Masterclass&amp;quot; of Ludonarrative. It &amp;quot;Integrated&amp;quot; the &amp;quot;Mechanics of Choice&amp;quot; into a &amp;quot;Philosophical Story&amp;quot; about &amp;quot;Free Will.&amp;quot; It proved that a &amp;quot;Game&amp;quot; could &amp;quot;Comment on its own Nature&amp;quot; while &amp;quot;Telling a Great Tale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Applying ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Modeling &amp;#039;The Narrative Branch&amp;#039; (Simulating a &amp;#039;Choice&amp;#039; System):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
def handle_player_choice(choice_type):&lt;br /&gt;
    &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
    Shows how &amp;#039;Narrative&amp;#039; branches.&lt;br /&gt;
    &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
    game_state = {&amp;quot;WorldStatus&amp;quot;: &amp;quot;Stable&amp;quot;, &amp;quot;PlayerMorality&amp;quot;: 0}&lt;br /&gt;
    &lt;br /&gt;
    if choice_type == &amp;quot;Save the Town&amp;quot;:&lt;br /&gt;
        game_state[&amp;quot;WorldStatus&amp;quot;] = &amp;quot;Prosperous&amp;quot;&lt;br /&gt;
        game_state[&amp;quot;PlayerMorality&amp;quot;] += 10&lt;br /&gt;
        return f&amp;quot;NARRATIVE: You are a Hero. {game_state}&amp;quot;&lt;br /&gt;
    elif choice_type == &amp;quot;Take the Gold&amp;quot;:&lt;br /&gt;
        game_state[&amp;quot;WorldStatus&amp;quot;] = &amp;quot;Decaying&amp;quot;&lt;br /&gt;
        game_state[&amp;quot;PlayerMorality&amp;quot;] -= 10&lt;br /&gt;
        return f&amp;quot;NARRATIVE: You are a Mercenary. {game_state}&amp;quot;&lt;br /&gt;
    else:&lt;br /&gt;
        return &amp;quot;NARRATIVE: The status quo continues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Case: A player chooses &amp;#039;The Gold&amp;#039; over &amp;#039;The Town&amp;#039;&lt;br /&gt;
print(handle_player_choice(&amp;quot;Take the Gold&amp;quot;))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Narrative Landmarks&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;The &amp;#039;Choice&amp;#039; in &amp;#039;The Walking Dead&amp;#039; (Telltale)&amp;#039;&amp;#039;&amp;#039; → A game where &amp;quot;Every Choice&amp;quot; has &amp;quot;Emotional Consequences,&amp;quot; &amp;quot;Proving&amp;quot; that &amp;quot;Character&amp;quot; is more important than &amp;quot;Combat.&amp;quot;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039; &amp;#039;Dark Souls&amp;#039; Lore&amp;#039;&amp;#039;&amp;#039; → A &amp;quot;Fragmented Narrative&amp;quot; where the &amp;quot;Story&amp;quot; is &amp;quot;Hidden&amp;quot; in &amp;quot;Item Descriptions&amp;quot; and &amp;quot;Architecture,&amp;quot; &amp;quot;Rewarding&amp;quot; the &amp;quot;Active Reader.&amp;quot;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;The &amp;#039;Stanley Parable&amp;#039; &amp;#039;&amp;#039;&amp;#039; → A &amp;quot;Meta-Narrative&amp;quot; that &amp;quot;Laughs&amp;quot; at &amp;quot;Player Choice&amp;quot; and &amp;quot;Game Tropes,&amp;quot; &amp;quot;Revealing&amp;quot; the &amp;quot;Artificiality&amp;quot; of the medium.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039; &amp;#039;Journey&amp;#039; &amp;#039;&amp;#039;&amp;#039; → A &amp;quot;Non-Verbal Narrative&amp;quot;: a story of &amp;quot;Ascension&amp;quot; told entirely through &amp;quot;Movement,&amp;quot; &amp;quot;Visuals,&amp;quot; and &amp;quot;Music,&amp;quot; &amp;quot;Transcending&amp;quot; language.&lt;br /&gt;
&lt;br /&gt;
== Analyzing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Story vs. System&lt;br /&gt;
! Feature !! Story (Narrative) !! System (Ludology)&lt;br /&gt;
|-&lt;br /&gt;
| Driver || &amp;quot;The Writer&amp;#039;s Hand&amp;quot; || &amp;quot;The Player&amp;#039;s Choice&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Medium || &amp;quot;Dialogue / Text / Video&amp;quot; || &amp;quot;Rules / Physics / Input&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| View of Time || &amp;quot;Fixed / Dramatic&amp;quot; || &amp;quot;Dynamic / Real-Time&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Goal || &amp;quot;Emotional Arc&amp;quot; || &amp;quot;Functional Victory&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Analogy || A &amp;#039;Novel&amp;#039; || A &amp;#039;Sport&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Concept of &amp;quot;Transmedia Storytelling&amp;quot;&amp;#039;&amp;#039;&amp;#039;: Analyzing &amp;quot;The Expansion.&amp;quot; Modern stories (like &amp;#039;Star Wars&amp;#039; or &amp;#039;The Witcher&amp;#039;) &amp;quot;Exist&amp;quot; across &amp;quot;Books,&amp;quot; &amp;quot;Movies,&amp;quot; and &amp;quot;Games.&amp;quot; Each medium &amp;quot;Tells&amp;quot; a &amp;quot;Different Part&amp;quot; of the &amp;quot;Whole.&amp;quot; The &amp;quot;Game&amp;quot; provides the **&amp;quot;Interactive Depth&amp;quot;** that the &amp;quot;Movie&amp;quot; lacks. We live in an age of **&amp;quot;Total Narrative.&amp;quot;**&lt;br /&gt;
&lt;br /&gt;
== Evaluating ==&lt;br /&gt;
Evaluating Game Narrative:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Freedom&amp;#039;&amp;#039;&amp;#039;: Can a &amp;quot;Story&amp;quot; be &amp;quot;Truly Good&amp;quot; if the &amp;quot;Player&amp;quot; can &amp;quot;Mess it up&amp;quot;? (The &amp;#039;Artistic Control&amp;#039; vs &amp;#039;Player Freedom&amp;#039; debate).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Cutscenes&amp;#039;&amp;#039;&amp;#039;: Are &amp;quot;Cutscenes&amp;quot; &amp;quot;Bad Design&amp;quot;? (Should &amp;#039;Everything&amp;#039; be &amp;#039;Interactive&amp;#039;?).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ethics&amp;#039;&amp;#039;&amp;#039;: Does &amp;quot;Choosing&amp;quot; to &amp;quot;Be Evil&amp;quot; in a game &amp;quot;Reflect&amp;quot; the &amp;quot;Player&amp;#039;s Real Character&amp;quot;?&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Impact&amp;#039;&amp;#039;&amp;#039;: How does &amp;quot;Interactive Empathy&amp;quot; (feeling like you &amp;#039;are&amp;#039; the character) &amp;quot;Change&amp;quot; how we &amp;quot;Understand&amp;quot; &amp;quot;Social Issues&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Future Frontiers:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;The &amp;#039;Infinite&amp;#039; AI-Writer&amp;#039;&amp;#039;&amp;#039;: An AI that &amp;quot;Generates&amp;quot; &amp;quot;New Dialogue and Quests&amp;quot; in &amp;quot;Real-Time&amp;quot; based on &amp;quot;Everything the Player says,&amp;quot; &amp;quot;Ending&amp;quot; the &amp;quot;Repetitive NPC.&amp;quot;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Neural &amp;#039;Emotion&amp;#039; Sync&amp;#039;&amp;#039;&amp;#039;: A &amp;quot;Device&amp;quot; that &amp;quot;Reads your Stress&amp;quot; (see Article 561) and &amp;quot;Changes the Plot&amp;quot; to &amp;quot;Challenge&amp;quot; your &amp;quot;Personal Fears.&amp;quot;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Global &amp;#039;Collective&amp;#039; Stories&amp;#039;&amp;#039;&amp;#039;: A &amp;quot;Game&amp;quot; where **1 Million People** &amp;quot;Make One Decision&amp;quot; that &amp;quot;Changes the Lore&amp;quot; for &amp;quot;Everyone Forever.&amp;quot;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;The &amp;#039;Dream&amp;#039; Narrative&amp;#039;&amp;#039;&amp;#039;: Using &amp;quot;Sleep Research&amp;quot; (see Article 126) to &amp;quot;Insert&amp;quot; &amp;quot;Game Stories&amp;quot; into your &amp;quot;Dreams,&amp;quot; &amp;quot;Creating&amp;quot; &amp;quot;Total Narrative Immersion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arts]]&lt;br /&gt;
[[Category:Game Design]]&lt;br /&gt;
[[Category:Ludology]]&lt;br /&gt;
[[Category:Literature]]&lt;br /&gt;
[[Category:Psychology]]&lt;br /&gt;
[[Category:Philosophy]]&lt;/div&gt;</summary>
		<author><name>Wordpad</name></author>
	</entry>
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