Editing
The Art of Character
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<div style="background-color: #4B0082; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;"> {{BloomIntro}} The Art of Character is the "Heart" of all storytelling. While "Plot" is what happens, "Character" is who it happens to and why we care. A great character is not just a "Person"βthey are a bundle of "Desires," "Fears," and "Contradictions" that come to life on the page. From the tragic flaws of Shakespeare's heroes to the complex "Gray Area" anti-heroes of modern television (like Walter White or Fleabag), the study of character is the study of human nature itself. It asks: "What makes a person change?", "What will someone sacrifice for their dreams?", and "How do our secrets define us?" </div> __TOC__ <div style="background-color: #000080; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;"> == <span style="color: #FFFFFF;">Remembering</span> == * '''Characterization''' β The process by which a writer reveals the personality of a character. * '''Protagonist''' β The main character who drives the action. * '''Antagonist''' β The person or force that "Opposes" the protagonist. * '''Flat Character''' β A character with only one or two "Traits" (usually a stereotype like "The Mean Boss"). * '''Round Character''' β A complex character with many "Layers" and contradictions. * '''Static Character''' β A character who stays the same from the beginning to the end. * '''Dynamic Character''' β A character who undergoes a "Significant Change" or growth. * '''Flaw (Hamartia)''' β The "Mistake" or "Weakness" in a character that leads to their downfall or their struggle (e.g., Pride, Greed, Fear). * '''Motivation''' β The "Why" behind a character's actions (e.g., "I want to save my daughter" or "I want to be famous"). * '''Archetype''' β A universal character type that appears across different stories (e.g., The Mentor, The Shapeshifter, The Outcast). </div> <div style="background-color: #006400; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;"> == <span style="color: #FFFFFF;">Understanding</span> == The art of character is understood through '''Desire''' and '''The Arc'''. '''1. Want vs. Need''': Every great character has a "Double Goal": * '''The Want (External)''': What the character *thinks* they need (e.g., "I want to win the championship"). * '''The Need (Internal)''': What the character *actually* needs to be a better person (e.g., "I need to learn to trust my teammates"). * The "Drama" of the story is the hero realizing that their "Want" was wrong and their "Need" is what matters. '''2. The Character Arc (The Change)''': A story is usually about "The Death of an Old Identity." * At the start, the character has a "Lie" they believe (e.g., "Money is everything"). * The plot "Tests" this lie until it breaks. * At the end, the character has a "New Truth." If they don't change, the story is either a "Tragedy" (where they refuse to change and die) or "Pointless." '''3. Show, Don't Tell''': A writer doesn't say "He was angry." * They show the character "Breaking a glass" or "Clenching their teeth." * We learn who a person is by their **Actions**, especially when they are under pressure. "Character is what a person does when no one is looking." '''The 'Antagonist' as a Mirror''': A great villain is not just "Evil." They are usually the "Dark Reflection" of the hero. They have the same goal as the hero, but they are willing to "Break the rules" to get it. They show the hero "What they could become" if they lose their soul. </div> <div style="background-color: #8B0000; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;"> == <span style="color: #FFFFFF;">Applying</span> == '''Modeling 'The Character Motivator' (Predicting a character's choice):''' <syntaxhighlight lang="python"> def predict_character_choice(fear_level, empathy_level, goal_importance): """ If Fear > Empathy, the character will likely choose safety over justice. """ risk_appetite = (empathy_level + goal_importance) - fear_level if risk_appetite > 10: return "CHOICE: The Hero sacrifice. They will jump into the fire." elif risk_appetite > 0: return "CHOICE: The Reluctant Hero. They will do it, but they'll be scared." else: return "CHOICE: The Coward/Betrayer. They will run away to save themselves." # Character: A 'Scared Parent' (Fear: 10, Empathy: 10, Goal: 10) print(f"Parent: {predict_character_choice(10, 10, 10)}") </syntaxhighlight> ; Character Landmarks : '''Hamlet''' β The "First Modern Character"βthe first time a character in literature "Talked to himself" (Soliloquy) to explore their own confusion and lack of action. : '''Don Quixote''' β The character who "Lives in a fantasy," showing that a person's "Internal World" is often more real to them than the "External World." : '''The 'Anti-Hero' (Don Draper / Tony Soprano)''' β The 21st-century trend of the "Main character" being a bad person, forcing the audience to ask why we still want them to "Win." : '''Sherlock Holmes''' β A character defined by a single, "Superhuman" trait (Deduction) that makes them an "Icon" rather than a "Real person." </div> <div style="background-color: #8B4500; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;"> == <span style="color: #FFFFFF;">Analyzing</span> == {| class="wikitable" |+ Plot-Driven vs. Character-Driven ! Feature !! Plot-Driven (Action) !! Character-Driven (Drama) |- | Focus || "What happens next?" || "How do they feel about it?" |- | Character Goal || External (Win the war) || Internal (Find forgiveness) |- | Pacing || Fast and explosive || Slow and psychological |- | Example || Mission Impossible || Lady Bird |} '''The Concept of "Vulnerability"''': Analyzing why we like "Broken" characters. If a hero is "Perfect" (like Superman often was in the 1950s), we can't relate to them. We love characters because of their "Weaknesses"βtheir fear of spiders, their clumsiness, or their broken heart. Vulnerability is the "Hook" that catches the reader's empathy. </div> <div style="background-color: #483D8B; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;"> == <span style="color: #FFFFFF;">Evaluating</span> == Evaluating character: # '''Likability''': Does the main character "Have to be a good person"? (Modern critics say: "No, they just have to be 'Interesting'"). # '''Stereotypes''': Is the character "Real" or just a "Collection of tropes" (e.g., 'The Wise Old Man' or 'The Sassy Best Friend')? # '''Agency''': Does the character "Make things happen," or are they just "Waiting for the plot to happen to them"? (Passive characters are usually boring). # '''Consistency''': Does the character act in a way that "Makes sense" for who they are, or do they "Act weird" just to make the plot work? </div> <div style="background-color: #2F4F4F; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;"> == <span style="color: #FFFFFF;">Creating</span> == Future Frontiers: # '''AI Personalities''': Using LLMs to create "Live Characters" that you can talk to in real-time, who have their own memories and secrets. # '''Character-First Video Games''': Games like 'The Last of Us' where the "Emotional Arc" of the character is more important than the "Shooting." # '''Deep Diversity''': Moving beyond "Token" diversity to creating characters whose "Culture" and "Background" are central to their internal struggle. # '''Virtual Avatars''': Designing "Digital Selves" that we inhabit in the Metaverse, allowing us to "Try on" different characters and identities. [[Category:Literature]] [[Category:Psychology]] [[Category:Narrative and Storytelling]] </div>
Summary:
Please note that all contributions to BloomWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
BloomWiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:BloomIntro
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information