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= Cyberpunk (Genre) = A subgenre of '''[https://wikipedia.org/wiki/Science_fiction science fiction]''' characterized by high-technology settings, cybernetic augmentation, and dystopian social structures, typically emphasizing the contrast between advanced digital systems and societal decay. == Remembering (Knowledge / Recall) π§ == === Core terminology & definitions === * '''[https://wikipedia.org/wiki/Cyberpunk Cyberpunk]''' β A sci-fi genre blending cybernetics, high-tech environments, and low-life sociopolitical realities. * '''[https://wikipedia.org/wiki/Cybernetic Cyborg/cybernetics]''' β Integration of biological and technological systems. * '''[https://wikipedia.org/wiki/Dystopia Dystopia]''' β A society marked by oppression, inequality, or environmental decay. * '''Netrunning / hacking''' β Fictional or stylized forms of intrusion into digital systems. === Key components / actors / elements === * '''Typical protagonists''' β Hackers, dissidents, mercenaries, outcasts. * '''World elements''' β Mega-corporations, ubiquitous surveillance, neon-lit megacities, black markets. * '''Influential creators''' β William Gibson, Bruce Sterling, Masamune Shirow. === Canonical works, models, or artifacts === * '''[https://wikipedia.org/wiki/Neuromancer Neuromancer]''' (1984) * '''[https://wikipedia.org/wiki/Blade_Runner Blade Runner]''' (1982) * '''[https://wikipedia.org/wiki/Ghost_in_the_Shell Ghost in the Shell]''' (1995) * '''[https://wikipedia.org/wiki/Cyberpunk_2020 Cyberpunk 2020]''' (tabletop RPG) === Typical recall-level facts === * Emerged in the late 1970sβ1980s. * Motto often summarized as βhigh tech, low life.β * Influences: noir fiction, post-industrial society, early digital networks. ---- == Understanding (Comprehension) π == === Conceptual relationships & contrasts === * Contrasts with utopian sci-fi by focusing on societal decay despite technological progress. * Related to '''[https://wikipedia.org/wiki/Postcyberpunk Postcyberpunk]''', which softens dystopian elements. * Connects with transhumanism through themes of body modification and identity. === Core principles & paradigms === * Technology is ubiquitous but controlled by powerful entities. * Individuals navigate oppressive structures using subversive skills. * Themes: alienation, surveillance, corporate dominance, blurred boundaries between human and machine. === How it works (high-level) === * '''Setting''' β Hyper-urbanized, neon-drenched megacities. * '''Conflict''' β Individuals vs. corporations, states, or systems. * '''Devices''' β Cybernetic implants, virtual realities, AI entities. * '''Tone''' β Gritty, noir-influenced atmosphere. === Roles & perspectives === * Authors: critique contemporary technology and capitalism. * Readers/viewers: explore ethical dilemmas and identity questions. * Designers/creators: build immersive, tech-saturated worlds. ---- == Applying (Use / Application) π οΈ == === "Hello, World" example === * A short story premise: a street-level hacker infiltrates a corporate datavault to uncover a hidden AI manipulating city governance. === Core task loops / workflows === * Define sociopolitical context (corporations, state surveillance). * Introduce tech elements (augmentations, networks). * Develop personal stakes for the protagonist. * Use noir-style tension and moral ambiguity. * Reveal systemic critique through plot progression. === Frequently used actions / methods / techniques === * Worldbuilding via sensory detail (neon, rain, crowds). * Integration of slang and techno-jargon. * Depicting cyberspace as an explorable digital landscape. * Using body modification or implants as plot devices. === Real-world use cases === * Inspiration for video games (e.g., ''Deus Ex'', ''Cyberpunk 2077''). * Thematic foundation for tabletop RPGs and transmedia worlds. * Framework for speculative design in UX and HCI. * Analytical lens for digital capitalism and AI ethics. ---- == Analyzing (Break Down / Analysis) π¬ == === Comparative analysis === * Versus space opera: smaller scale, more grounded tech, darker tone. * Versus postcyberpunk: more pessimistic and gritty. * Versus solarpunk: focuses on collapse rather than ecological harmony. === Structural insights === * World structure dominated by corporations instead of traditional governments. * Social layering: elite technocrats vs. marginalized urban populations. * Recurring motifs: neural jacks, virtual networks, street markets, artificial intelligences. === Failure modes & root causes === * Overuse of clichΓ©s (neon, rain, trench coats). * Shallow depiction of hacking or tech jargon. * Romanticizing dystopia instead of critiquing it. === Troubleshooting & observability === * Check for coherence of world rules (technology, politics, economics). * Ensure charactersβ motivations align with oppressive conditions. * Monitor tonal consistency (noir + techno-dystopian). ---- == Creating (Synthesis / Create) ποΈ == === Design patterns & best practices === * Blend cutting-edge tech with social decay. * Use technology to expose vulnerability rather than empowerment. * Incorporate noir elements: moral ambiguity, antiheroes, corruption. === Integration & extension strategies === * Fuse cyberpunk with other genres (fantasy, horror, detective fiction). * Integrate real tech trends (AI, biotech, AR/VR). * Extend worldbuilding with multi-perspective storytelling. === Security, governance, or ethical considerations === * Highlight issues of surveillance, data ownership, AI autonomy. * Explore ethical dilemmas of augmentation and identity. * Consider implications of corporate-state power fusion. === Lifecycle management strategies === * Establish historical backstory (economic collapse, technological boom). * Maintain internal consistency of tech evolution. * Revise setting as real-world technologies change. ---- == Evaluating (Judgment / Evaluation) βοΈ == === Evaluation frameworks & tools === * Criteria: thematic depth, world coherence, originality of technology, social critique. * Tools: narrative analysis, genre comparison, socio-technical assessment. === Maturity & adoption models === * Mature genre with continuous influence in film, literature, and games. * Evolved into variations: postcyberpunk, biopunk, nanopunk. * Global adoption through Japanese anime, Western novels, and multimedia franchises. === Key benefits & limitations === * Benefits: sharp critique of technology and capitalism, rich aesthetic, compelling conflicts. * Limitations: risk of formulaic tropes, pessimistic bias, limited cultural perspectives if not diversified. === Strategic decision criteria === * Use cyberpunk when exploring tech-driven inequality or identity shifts. * Avoid if story goals require optimism or expansive exploration beyond urban decay. * Consider hybridization when aiming for fresh thematic angles. === Holistic impact analysis === * Influences tech discourse, aesthetic design, and cultural imagination. * Shapes visual language of futurism (neon, holograms, grids). * Future trajectory: expanded global perspectives, intersection with AI ethics, eco-cyberpunk hybrids. [[Category:Science Fiction]] [[Category:Cyberpunk]] [[Category:Speculative Fiction]]
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