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Reinforcement Learning
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== <span style="color: #FFFFFF;">Creating</span> == Designing an RL system from scratch requires careful specification of each MDP component: '''1. State space design''' * What information does the agent need to make good decisions? * Raw pixels vs. hand-crafted features vs. learned embeddings? * Partial observability? β Use recurrent policy (LSTM-based) or frame stacking '''2. Action space design''' * Discrete (choose from N options) vs. continuous (output a vector)? * Action parameterization matters: joint angles vs. end-effector positions in robotics '''3. Reward function design''' * Dense vs. sparse: prefer dense when possible * Normalize rewards to [-1, 1] or [0, 1] * Potential-based shaping guarantees policy invariance '''4. Pipeline architecture for RLHF:''' <syntaxhighlight lang="text"> [Human Preference Data] β [Train Reward Model (RM)] β [Freeze RM] + [Reference LLM (frozen)] β [PPO: Fine-tune LLM with RM signal + KL penalty] β [Evaluated LLM Policy] </syntaxhighlight> '''5. Infrastructure checklist''' * Vectorized environments (run N envs in parallel) for throughput * GPU for policy/value network updates * Logging: episode return, episode length, entropy, value loss, policy loss * Curriculum: start with easier versions of the task, increase difficulty as agent improves [[Category:Artificial Intelligence]] [[Category:Machine Learning]] [[Category:Reinforcement Learning]] </div>
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