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== <span style="color: #FFFFFF;">Evaluating</span> == Experts evaluate RL systems along dimensions that casual practitioners often overlook: '''Sample efficiency vs. wall-clock time''': The number of environment interactions required to reach a target performance level. A method that converges in 1M steps may be preferred over one that converges in 500k if the latter requires a larger compute budget per step. '''Stability and reproducibility''': RL training is notoriously sensitive to random seeds, hyperparameters, and implementation details. Expert-level evaluation runs multiple seeds and reports mean Β± standard deviation, not just the best run. '''Policy interpretability''': For safety-critical applications, can you explain why the agent takes a given action? Experts use visualization, attention maps, or mechanistic analysis to build trust. '''Transfer and generalization''': Does the policy hold up in environments slightly different from training? Evaluate on held-out environment variants. Domain randomization during training is a key technique for robustness. A common expert mistake is '''Goodhart's Law''' in reward design β "When a measure becomes a target, it ceases to be a good measure." The reward specification must be treated as rigorously as any other design document. </div> <div style="background-color: #2F4F4F; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;">
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