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AI for Robotics
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== <span style="color: #FFFFFF;">Analyzing</span> == {| class="wikitable" |+ Robot Learning Approach Comparison ! Approach !! Data Needed !! Generalization !! Real-World Robustness !! Training Cost |- | Hand-programmed || None (code) || None (rigid) || High in structured env || High (engineering time) |- | Imitation learning || Demos (hours) || Low || Moderate || Low-medium |- | RL in sim (domain rand.) || Millions of sim steps || Medium || Moderate (sim-to-real gap) || High (GPU cluster) |- | RL in real world || Millions of real interactions || Medium || High || Extreme (robot wear) |- | Foundation model policy || Large pre-training dataset || High || Moderate || Very high (pre-training) |} '''Failure modes and challenges:''' * '''Sim-to-real gap''' β Physical parameters (friction, joint stiffness, sensor noise) differ between simulation and reality. Policy trained in simulation fails on the real robot. Domain randomization and real-world fine-tuning mitigate this. * '''Contact dynamics modeling''' β Rigid body simulation is inaccurate for soft objects, deformable materials, and complex contact (cloth, liquids, granular material). Manipulation of everyday objects remains challenging. * '''Out-of-distribution generalization''' β Robot policies trained on specific objects fail on similar but novel objects. Foundation model policies improve this but don't eliminate it. * '''Safe exploration''' β An RL agent exploring to learn may damage itself, nearby humans, or the environment. Safe RL and constrained optimization are active research areas. * '''Long-horizon task composition''' β Combining multiple primitive skills into complex multi-step tasks (cook a meal, assemble furniture) remains very difficult without hierarchical planning. </div> <div style="background-color: #483D8B; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;">
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