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Quantum Error Correction
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== <span style="color: #FFFFFF;">Applying</span> == '''Modeling 'The Error Overhead' (Calculating the cost of a logical qubit):''' <syntaxhighlight lang="python"> def calculate_overhead(physical_error_rate, target_logical_qubits): """ As physical errors go down, we need fewer qubits to fix them. (Simplified model) """ if physical_error_rate < 0.001: qubits_per_logical = 100 elif physical_error_rate < 0.01: qubits_per_logical = 1000 else: return "IMPOSSIBLE: Error rate is above the threshold." total_physical = target_logical_qubits * qubits_per_logical return { "Logical Qubits Needed": target_logical_qubits, "Physical Qubits Required": f"{total_physical:,}", "Overhead Factor": qubits_per_logical } # To run Shor's Algorithm, we need ~2,000 Logical Qubits. # If our hardware is 'okay' (1% error): print(calculate_overhead(0.01, 2000)) # We need 2 MILLION physical qubits to get 2,000 good ones! </syntaxhighlight> ; QEC Landmarks : '''Shor's 9-Qubit Code (1995)''' β Peter Shor proved that it was possible to fix both "Bit-flips" and "Phase-flips" using a group of 9 entangled qubits. : '''The Surface Code (2012)''' β The breakthrough design that allows qubits to be laid out like a "Chessboard," which is much easier to build than complex 3D networks. : '''Google Sycamore QEC (2023)''' β Google proved for the first time that "Scaling up" the number of qubits actually made the error rate go **Down**, proving the theory works in the real world. : '''Logical Qubits at Harvard (2023)''' β Scientists successfully created 48 logical qubits and ran error-corrected algorithms for the first time. </div> <div style="background-color: #8B4500; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;">
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