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== <span style="color: #FFFFFF;">Remembering</span> == * '''Design Pattern''' β A general, reusable solution to a commonly occurring problem within a given context in software design. * '''Creational Patterns''' β Patterns that deal with object creation mechanisms (e.g., Singleton, Factory, Builder). * '''Structural Patterns''' β Patterns that focus on how classes and objects are composed to form larger structures (e.g., Adapter, Decorator, Proxy). * '''Behavioral Patterns''' β Patterns that identify common communication patterns between objects (e.g., Observer, Strategy, Command). * '''Singleton''' β A pattern that ensures a class has only one instance and provides a global point of access to it. * '''Factory Method''' β A pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects created. * '''Observer''' β A pattern where an object (the subject) maintains a list of its dependents (observers) and notifies them automatically of any state changes. * '''Strategy''' β A pattern that allows an algorithm's behavior to be selected at runtime. * '''MVC (Model-View-Controller)''' β An architectural pattern that separates data (Model), UI (View), and logic (Controller). * '''The "Gang of Four" (GoF)''' β The authors of the 1994 book that first formalized the 23 classic design patterns. </div> <div style="background-color: #006400; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;">
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