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Game Preservation, Abandonware, and Digital Ephemerality
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== <span style="color: #FFFFFF;">Remembering</span> == * '''Software Preservation''' β The practice of maintaining access to software over time as hardware and operating systems become obsolete. * '''Emulation''' β Software that mimics the behavior of obsolete hardware β the primary technical tool for game preservation. * '''ROM''' β Read-Only Memory image: a digital copy of game cartridge data β legally contentious but practically essential for preservation. * '''The Digital Dark Age''' β The risk that digital cultural artifacts will be unreadable in the future due to format obsolescence, hardware decay, and DRM. * '''DRM (Digital Rights Management)''' β Technical measures preventing copying and modification β often the primary obstacle to preservation and archival access. * '''The Video Game Canon''' β Efforts to identify historically significant games deserving preservation β the Library of Congress has named 25 games to its permanent collection. * '''Online-Only Games''' β Games requiring server infrastructure to play β when servers shut down, these games cease to exist entirely (SimCity 2013, Marvel Heroes). * '''The DMCA Section 108''' β US copyright exemption allowing libraries and archives to preserve works β with game-specific limitations that preservation advocates contest. * '''Internet Archive''' β The primary public institution preserving digital software β providing in-browser emulation of thousands of historical games. * '''Abandonware''' β Software no longer commercially available and whose copyright holders no longer enforce rights β a legal grey zone central to game preservation. </div> <div style="background-color: #006400; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;">
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