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== <span style="color: #FFFFFF;">Remembering</span> == * '''Cooperation''' β Working jointly with others toward shared goals; distinct from coordination (working without conflict) and collaboration (active joint effort). * '''Common knowledge''' β Information that everyone knows, everyone knows everyone knows, and so on; essential for coordination. * '''Schelling point''' β A solution that people tend to converge on without communication, based on salience or convention. * '''Social dilemma''' β A situation where individual rationality leads to collective suboptimality (e.g., Prisoner's Dilemma). * '''Prisoner's Dilemma''' β A game where mutual defection is individually rational but mutual cooperation is collectively better. * '''Folk theorem''' β In repeated games, cooperation can be sustained by strategies that punish defection (tit-for-tat). * '''Mechanism design''' β Designing rules and incentives to achieve desired collective outcomes among self-interested agents. * '''Hanabi (cooperative game)''' β A cooperative card game requiring communication and reasoning about partner beliefs; used as an AI benchmark. * '''Other-play''' β A training method enabling agents to cooperate with partners they've never trained with. * '''Ad hoc teamwork''' β The problem of an AI agent cooperating with unknown human or AI partners without prior coordination. * '''Corrigibility''' β The property of an AI system that allows humans to correct, retrain, or shut it down cooperatively. * '''Value alignment (cooperative)''' β Ensuring AI systems share or at least understand human values to enable genuine cooperation. * '''Contract theory''' β Economic framework for designing agreements between parties with different information and interests. * '''Team reward''' β In cooperative MARL, all agents share a single reward signal; maximizing it requires true cooperation. </div> <div style="background-color: #006400; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;">
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