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= Behavioral Economics = A field of study integrating insights from '''[https://wikipedia.org/wiki/Psychology psychology]''' and '''[https://wikipedia.org/wiki/Economics economics]''' to explain how cognitive limitations, emotions, and social factors shape economic decision-making. == Remembering (Knowledge / Recall) 🧠 == === Core terminology & definitions === * '''[https://wikipedia.org/wiki/Bounded_rationality Bounded rationality]''' – The idea that decision-makers have limited cognitive resources, information, and time. * '''[https://wikipedia.org/wiki/Prospect_theory Prospect theory]''' – A descriptive model of decision-making under risk, highlighting loss aversion and reference dependence. * '''[https://wikipedia.org/wiki/Heuristic Heuristic]''' – Mental shortcut used to simplify complex judgments. * '''Nudge''' – A subtle design feature that steers choices without restricting options. === Key components / actors / elements === * '''Researchers''' – e.g., [https://wikipedia.org/wiki/Daniel_Kahneman Daniel Kahneman], [https://wikipedia.org/wiki/Amos_Tversky Amos Tversky], [https://wikipedia.org/wiki/Richard_Thaler Richard Thaler]. * '''Institutions''' – Behavioral Insights Teams, governmental policy units. * '''Decision-makers''' – Consumers, investors, policymakers. === Canonical models, tools, or artifacts === * '''[https://wikipedia.org/wiki/Prospect_theory Prospect theory]''' * '''[https://wikipedia.org/wiki/Dual_process_theory Dual-process theory]''' * '''[https://wikipedia.org/wiki/Nudge_(book) Nudge framework]''' === Typical recall-level facts === * Emerged in the late 20th century as a response to limitations of rational-agent models. * Applied across finance, public policy, marketing, and health. * Nobel Prize recognition: Kahneman (2002), Thaler (2017). ---- == Understanding (Comprehension) 📖 == === Conceptual relationships & contrasts === * Contrasts with '''[https://wikipedia.org/wiki/Rational_choice_theory rational choice theory]''' by emphasizing non-rational influences. * Relates to '''[https://wikipedia.org/wiki/Behaviorism behaviorism]''' via its focus on observable decisions, yet grounded in cognition. * Positioned within the broader ecosystem of decision sciences, alongside cognitive psychology and behavioral finance. === Core principles & paradigms === * People rely on heuristics when facing complexity. * Preferences are context-dependent rather than fixed. * Framing effects shift how equivalent information is perceived. === How it works (high-level) === * '''Inputs''' – Options, incentives, environmental cues. * '''Cognitive processes''' – Heuristics, biases, reference points. * '''Behavioral outcomes''' – Choices that often deviate from rational predictions. === Roles & perspectives === * Policymakers: design interventions that improve welfare. * Marketers: shape product presentation and pricing. * Consumers: navigate complex decisions with limited information. ---- == Applying (Use / Application) 🛠️ == === "Hello, World" example === * A cafeteria rearranges food placement so healthier items appear first, increasing selection rates without restricting choice—a classic nudge. === Core task loops / workflows === * Identify behavioral bottleneck (e.g., low enrollment). * Diagnose cognitive bias influencing the behavior. * Design intervention (default, framing, simplification). * Test via randomized controlled trial (RCT). * Iterate and scale successful interventions. === Frequently used actions / methods / techniques === * Choice architecture design. * A/B testing and RCTs. * Behavioral mapping (identifying friction, bias, context). * Loss-aversion–based messaging. === Real-world use cases === * Automatic enrollment in retirement savings plans. * Organ donation defaults (opt-in vs. opt-out). * Energy usage reports using social comparison. * Framing health warnings to increase vaccination uptake. * Pricing bundles in e-commerce. ---- == Analyzing (Break Down / Analysis) 🔬 == === Comparative analysis === * Versus neoclassical economics: offers higher predictive accuracy for real-world behavior. * Versus behavioral finance: broader scope; not limited to markets. * Works best in contexts with clear frictions or bounded rationality; less impactful for highly informed expert decisions. === Structural insights === * Built on dual-process cognitive architecture (fast/automatic vs. slow/deliberative thinking). * Relies on systematic cataloging of biases (anchoring, availability, overconfidence). * Interventions operate by modifying environmental cues rather than preferences. === Failure modes & root causes === * Overgeneralization of lab results to real-world settings. * Poorly designed nudges that ignore cultural context. * Backfire effects when individuals detect manipulation. === Troubleshooting & observability === * Use RCTs to detect causal impact. * Track conversion rates, default acceptance rates, time-to-complete metrics. * Monitor unintended behavior shifts (e.g., reactance). ---- == Creating (Synthesis / Create) 🏗️ == === Design patterns & best practices === * Defaults that increase desired outcomes without coercion. * Simplification of user journeys to reduce cognitive load. * Timely prompts (salience and reminders). === Integration & extension strategies === * Combine with data science for personalized nudges. * Integrate into UX design processes. * Extend through policy instruments such as incentives and regulation. === Security, governance, or ethical considerations === * Risk of manipulation and autonomy concerns. * Need for transparency and accountability in public-sector nudging. * Importance of proportionality and evidence-based justification. === Lifecycle management strategies === * Pilot → Test → Scale → Monitor → Update. * Document long-term behavioral sustainability. * Review interventions when context or incentives shift. ---- == Evaluating (Judgment / Evaluation) ⚖️ == === Evaluation frameworks & tools === * Metrics: uptake rates, compliance, welfare outcomes. * Tools: RCTs, quasi-experiments, longitudinal analyses. === Maturity & adoption models === * Widely adopted in governments (e.g., UK BIT, US Social & Behavioral Sciences Team). * Increasing integration in corporate product design. * Barriers include ethical debates and limited practitioner capacity. === Key benefits & limitations === * Benefits: low-cost interventions, scalable impact, evidence-driven design. * Limitations: context-specificity, risk of oversimplification, ethical ambiguity. === Strategic decision criteria === * Use when small frictions meaningfully influence outcomes. * Avoid when decisions require deep expertise or when stakes are exceptionally high. * Consider long-term effects and user autonomy. === Holistic impact analysis === * Influences public health, finance, sustainability, and digital products. * Shapes default expectations of “user-centered” policymaking. * Future directions: AI-personalized nudges, cross-cultural validation, stricter ethical frameworks. [[Category:Behavioral Economics]] [[Category:Economics]] [[Category:Psychology]]
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