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Approximation Algorithms
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== <span style="color: #FFFFFF;">Remembering</span> == * '''Approximation Algorithm''' β An algorithm used to find "Near-Optimal" solutions to "Optimization Problems" (usually NP-Hard ones) in "Polynomial Time." * '''Optimization Problem''' β A problem where you want to "Minimize" a cost (e.g., fuel) or "Maximize" a gain (e.g., profit). * '''NP-Hard''' β A class of problems (like 'The Traveling Salesman') for which "No fast, perfect algorithm" is known to exist. * '''Approximation Ratio (Alpha)''' β The "Guarantee" of quality: e.g., a "2-approximation" algorithm is guaranteed to be "No more than 2x as bad" as the perfect answer. * '''Greedy Algorithm''' β A simple type of approximation that "Makes the best choice right now" and "Never looks back" (e.g., 'Take the biggest coin first'). * '''Heuristic''' β A "Rule of Thumb" or "Guess" that works well in practice but has "No Mathematical Guarantee" of success. * '''PTAS (Polynomial-Time Approximation Scheme)''' β A "Golden Algorithm" that lets you "Choose your accuracy": you can get a "1% error" if you are willing to "Wait longer." * '''Knapsack Problem''' β A classic problem: "Given items with different 'Weights' and 'Values,' which ones fit in your bag to get the 'Most Value'?" * '''Traveling Salesman Problem (TSP)''' β The most famous challenge: finding the shortest route to visit many cities. * '''Local Search''' β Starting with a "Random" solution and "Tweaking" it (moving a city in the route) to see if it "Gets better." </div> <div style="background-color: #006400; color: #FFFFFF; padding: 20px; border-radius: 8px; margin-bottom: 15px;">
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